![]() ![]() While the B-button always makes Link swing his sword, the A-button does whatever its icon says on screen. Nintendo solved this problem simply and gracefully with the contextual button. However, the wide variety of puzzles, obstacles, and gadgets present in a Zelda game meant that Link had to have a much wider variety of available actions than Mario did. Like Mario, they gave Link a set of basic moves, including rolling, running, and an adjustable camera. Super Mario 64 proved that Nintendo knew how to create fun movement in a 3D space. ![]() The ability to move freely in 3D wasn’t enough to enthrall gamers, the movement had to actually be fluid and fun. ![]() These 10 NES cartridges are worth a fortune Read now ►ĭesigning the controls came first. ![]()
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